I suppose it delivers what it promises: essentially a re-make of Stalker: SOC with better graphics, a few new areas, and a new storyline. There is also not much reason to get involved in the faction war or do side quests, you do them just to get a little more play time and experience more of the amazing atmosphere of the game. NPCs still "talk" with you with a huge wall of text all over them which i find to be one the biggest flaws in this franchise. They also added a bunch of call of duty type sections with unlimited spawning enemies where you are just supposed to run like an idiot to the end of the stage, which are stupid and dont fit at all. The gunplay doesnt feel right, some guns literally wont hit anything, not because of realistic ballistics but because of stupid rpg like stats affecting them. But they tried to fix the lackluster Ai by adding more artificial difficulty, like making you bleed to death every single time you get hit (would be an okay feature if bandages werent scarce and expensive) or npcs throwing pin point accurate grenades that almost immediately explode. But they tried to fix the lackluster Ai by adding more artificial Better looking game than Call of Pripyat, basically a remaster of SoC. … Expandīetter looking game than Call of Pripyat, basically a remaster of SoC. The Factions War has started between the groupings. There are no more old enemies or friends - now everyone is for himself. Among the groupings, there flare up hostilities for the new territories, artefact fields and spheres of influence. Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. The anomalous activity is at its maximum. The Zone continues to shake with blowouts. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. Stalkers and even expeditions die or end up sealed on the lost territories. The entire levels vanish in the outbursts of anomalies.
There are no more reliable and relatively safe roads.
An immense blow-out of anomalous energy changes the Zone. A group of stalkers has for the first time reached the very heart of the Zone - Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. A group of stalkers has for the first time reached the very heart of the Zone - Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R.